Art and Story in Games
In this episode, we talk about the way art affects story in videogames. Molly grows a tail that is also a paintbrush. Sam transforms into a Sims character and starts speaking Simmish. Sarah ferries a hedgehog to the afterlife and weeps all the way there. And Dean changes his name to Face McShooty and realizes that crumpets are, in fact, krunk.
0:46 Games Where Art Plays a Role in Story
Molly: I’m not sure what era Okami is set in.
Sarah: It’s real old.
Dean: I think it’s The Old Era
Games Discussed: Okami
7:16: Unique Art Styles
“Ghost of Tsushima is the pinnacle of animation for the PS4, but the PS5 launches with Bugsnax.”
Games Discussed: Adventure | Minecraft | Ghost of Tsushima | Bugsnax
15:28: Art Across Media & Expectations
Dean: Isn’t Monster Hunter a movie now?
Sarah: I think it’s done by the Resident Evil guy.
Molly: It is.
Games Discussed: Monster Hunter | Pokemon | Kingdom Hearts
16:40: Games We Won’t Play Because of Art Style
“The lady with the scissors and her tongue is seven miles long? I don’t know what’s going on there!”
Games Discussed: Danganropa | The Sims | Cuphead
“In Spirit Ferrer, I cried my eyes out ferrying a cute little hedgehog to the afterlife.”
Games Discussed: Splatoon | Borderlands | Night in the Woods | Spirit Ferrer
To listen to the episode, click below, and if you want to listen on your phone, we’re available on iTunes, Spotify, Google Play, and Stitcher. You can also find more episodes of The Pub right here on Straylight, including more discussion of video games and story.