In this episode, we talk about Ludonarrative Dissonance in video games. Jon researches lute-onarrative dissonance instead of ludonarrative, then buys the instrument and records a cover of the 1982 classic, “The Safety Dance.” Sarah is told to hurry up over and over because her life depends on it, but instead, she loots all the chests […]
Podcast The Pub 46: He’s Got Battle Dialogue!
In this episode, we talk about silent protagonists and the way that they affect story in video games. Jon embodies GLaDOS and antagonizes the entire cast. Molly fulfills our contractual obligation by mentioning Fire Emblem at least once (and then at least once more). Dean buys Jon an egg timer. And Sarah remains completely silent […]
Podcast The Pub 31: Bring Out the Leeches!
Video Games: Pandemic Narratives In this episode, Dean hides in a tree with a blowgun and vaccine darts, Molly social distances in Fodlan, Daniel plots to spread corrupted blood throughout Azeroth, and Sarah slaps leeches on everyone. Cast Hosted by Dean Karpowicz, with Daniel Becker, Sarah Willis and Molly Krasel. Content What we’ve been playing. “You […]
Podcast: The Pub 27: Music, Mayhem, and a Moose
Video Games: Music and Story In this episode, we discuss music in video games, haunted dancing logs, and whether a hot dog is, in fact, a sandwich. Cast Hosted by Dean Karpowicz, with Sarah Willis and Molly Krasel. Content Song Favorites in Games? “Sarah, I think you have a thing for the moose!” –Dean Games Discussed: […]