In this episode, we talk about Ludonarrative Dissonance in video games. Jon researches lute-onarrative dissonance instead of ludonarrative, then buys the instrument and records a cover of the 1982 classic, “The Safety Dance.” Sarah is told to hurry up over and over because her life depends on it, but instead, she loots all the chests […]
Podcast The Pub 46: He’s Got Battle Dialogue!
In this episode, we talk about silent protagonists and the way that they affect story in video games. Jon embodies GLaDOS and antagonizes the entire cast. Molly fulfills our contractual obligation by mentioning Fire Emblem at least once (and then at least once more). Dean buys Jon an egg timer. And Sarah remains completely silent […]